Thursday, September 13, 2007

Role-Playing Environments

Up to about an hour ago, i was looking forward to getting on-line eventually and taking part in the upcoming Marvel superhero MMORPG. I wanted to be a part of that well-built and distinct 'universe' that comprises Marvel and its creations. But now, an hour later, I am thinking I will probably look at it, but remain with City of Heroes. Why the change of apparent heart?

It comes down to that marvelously rich and distinct 'universe' that comprises Marvel and its creations. The world is so definitively crafted, that instead of being part, and feeling like a major part in the ongoing storylines, I cannot see myself as being anything other than a background for the established Marvel superheros and villains. The world is already so well established that although Marvel may make room for me, I am not certain that I would ever feel a part of anything within their game other than a background piece.

City of Heroes on the other hand, is a very loosely defined place where the heroes, at least to this point, are what makes the tapestry, not the established heroes. Those heroes that are here are well hidden away from the me that I feel as if my actions do constitute a lynch-pin on which certain adventures swivel on. Here, because of the vagueness of the world, I do feel as part of the front line.

I am uncertain how Marvel can address this, but we will see when their universe goes on-line.

1 Comments:

Blogger SFWriter13 said...

It's so timely that you would post this! I was just looking over the web site for Marvel Online yesterday and my initial was similar to yours: "Wow, cool!". And then, it became more a shrug of, "Yeah, I might do a trial period, just to see what they've done."

I completely agree with your assessment in of CoX, in that it provides a background or context for your own characters to act within. Look at the current Rikti invasion events as a good example. Your characters can participate in the situation in their own way, not in the backseat of some known hero.

Looking ahead, it will be interesting to see whether the developers of Star Trek Online are aware of the potential pitfalls of Marvel Online and the current flexibility of CoX, as they face some of the very same issues.

September 13, 2007 at 10:01 AM  

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